Post Processing Effects with Anti Aliasing This example demonstrates how to combine post-processing effects with multisampleĪntialiasing in OpenGL. SLI Best Practices This sample demonstrates the proper way to detect SLI-configured systems, as well as how to achieve maximum performance benefit from SLI. Using a GeForce 7 Series GPU, you can enable super-sampling or multi-sampling per-primitive, yielding much higher image quality along the alpha tested edges. The conventional solution for dealing with this problem is to use alpha blending. The problem with using alphatest to virtually simulate geometry is a hard edge that is produced where the test occurs. Coverage-Sampled Antialiasing (CSAA) Tutorial This sample demonstrates how to enable Coverage-Sampled Antialiasing (CSAA) on GeForce 8 series GPUs in DX9.Īntialiasing with Transparency This sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments.
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